So for better or worse, this is a horror game of its era, and in terms of gameplay it doesn’t do much to think outside of the box for better or worse. It’s an artificial way to lengthen an otherwise short game – again like the first few Resident Evil games – but it still works at creating tension as the enemies become more powerful and the ammo starts to run down. The game’s idea of a puzzle is to ask you to track down key Y for lock Z. Like other horror games from the time, Parasite Evil 2 featured some irritating gameplay quirks. It’s a primal horror that we experience through this game, and because of that, it gets away with looking primitive – there’s still that kind of lonely fear where anyone you come across is likely to be an enemy. Even the nature of those enemies – genetic mutants – aren’t so different in application to the zombies (and other horrors) of a Resident Evil game – in both cases they’re human beings horribly twisted by a virus. Her allies are in short supply, her enemies are numerous, ugly and out for her blood. It stars an admirable and strong woman thrust into a nasty and inescapable situation. ![]() Most of the conventions of the early-era horror genre is present and correct in this game. It’s atmospheric, addictive and intelligent. Parasite Eve 2 does much of what the early Resident Evil games did, just better, and indeed it’s arguably the best horror game that was released on the PlayStation. ![]() ![]() So the point of this game is legs… horror. This is one of the great tragedies of our industry – where Resident Evil has gone from strength to strength to become one of the most important franchises of Capcom’s stable, Parasite Eve has been all but lost to history, with just a half-hearted PSP attempt to resurrect Square Enix’ horror franchise.
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